﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Engine.GUI
{
   public class Skin
    {

       NOWAEngine _game;
       Texture2D _skinTexture;
       Texture2D _button_Press;
       Texture2D _button_UnPress;
       Texture2D _button_Focus;

       Texture2D _textfield_Enable;
       Texture2D _textfield_UnEnable;

       Texture2D _mouse;

       Texture2D _radio_button_select;
       Texture2D _radio_button_UnSelect;

       Texture2D _checkbox_select;
       Texture2D _checkbox_UnSelect;

       Texture2D _skroll_Field;
       Texture2D _skroll_control;

       Texture2D _button_close_Press;
       Texture2D _button_close_UnPress;
       Texture2D _button_close_Focus;

       public Skin(NOWAEngine game)
       {
           _game = game;
           
       }
       public void loadContent()
       {
           _skinTexture = _game.Content.Load<Texture2D>("Skin");
       }
       public Skin(NOWAEngine game,string texture)
       {
           _game = game;
           _skinTexture = _game.Content.Load<Texture2D>(texture);
       }
    }
}
